Nyah Payne

A colony management sim, Gruttel Scuttle was produced by my second year game team, Trojan Mouse. Set in an alien world overflowing with rubbish, the main draw of our game is the gruttels themselves. Give it a play and try not to fall in love with them! As the writer, I worked on randomised personalities for the gruttels, but I also took on the role of producer for this project.


My Contributions
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Writing and implementing personalities for the gruttels to be randomly selected
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Writing dialogue for narration and prominent NPCs
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Storyboarding comic style cutscenes for the game's beginning and end
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Writing and designing some promotional materials
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Organising and leading scrum meetings
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Regular one-to-one standups with each team member
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Manning the Expo booth