Nyah Payne

In my first year, I worked on a psychological horror called Daedalus. Tackling challenging subjects, such as schizophrenia, depression, and anxiety, the experience is presented as a blind maze navigation. As the writer, my primary job was writing the dialogue for the ‘narrators’, alongside some puzzle design. This experience was chosen as the best first year game at the expo by Mark Brown, creator and presenter of Game Maker’s Toolkit.
My Contributions
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Writing dialogue for the 'narrators'
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Collaborating with designers on narrative-led puzzles
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Collaborating with designers on environment design
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Compiling a lore bible
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Conducting research into relevent subjects
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Some UI design
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Writing and presenting game pitch
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Writing and designing promotional materials
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Organising and leading scrum meetings